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View Profile VelvetDarkRocks

382 Game Reviews

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Hm...

Not sure if this was a good or bad game. It's improbable to say the least, lol, but I dunno. Perhaps martians or some other classic space enemy would have been a nice addition, but that sounds a lot like NASA. Lol I'm glad to have opposed such a massive company.

All the same, neat little concept, though a replenishing health-bar (somehow) would have helped a great deal. I only played it once, because it took so long to move and the concept didn't appear to be changing very much at all. Overall though, it wasn't so bad. Not too shabby.

~VelvetDarkRocks~

Hooray!

For one soldier to take out that many enemy units, he'd have to be pretty damn good. I find it kind of awkward how he would do it alone rather than have, at the very least, a small team if not an entire unit. ALl the same, a fantastic idea! I didn't know you could do rapid fire until the second round, and I didn't see much of a point to grenades. They only seemed to attack one or two people in a specific area, so I ended up with 20 of them, but found that all they did was get you shot.

Overall, a very neat little game, to be enjoyed for sure. At least, I certainly did. It's one of those games you get better at as you get used to it, and my first try was dismal. Second, around 30000. Third, around 70000. Unfortunately, it's around about now the idea gets repetative and the game doesn't offer much more than that.

Nicely done though. Excellent work.

~VelvetDarkRocks~

Not bad, but not great either.

Dogzin lol. What a name. The name of your friend, I can appreciate, but the name of an evil sorceror... That's just a little bit bizarre. "Fear my wrath! I am the mighty Dogzin!" Nah, it just doesn't meld.

The graphics were surprisingly intense, and I found the game to be, well, unfortunately short. It took a lot to train up to beat the "King Blob", and then after that, very little was involved. The level system was cut short by an abrupt end, and I felt as if I had wasted a great deal of time by training for so long and buying that cool staff.

Spells seemed to be a ridiculous idea. Not even the heal was worth it. One attack was worth a potion, to put it bluntly, and that didn't even out. If you want people to invest in wizardry, start off with 300 mana or so, and have the potions heal 50. All the same, the levelling was slow and, as I said, didn't really amount to anything in the end. A lot of time was spent maundering (walking sluggishly) about, fighting and healing and such.

And the healer did NOT recover mana, either. Replenishing rates were too slow, as well, to be of much/any use. Design of characters was, well, execrable, to be flattering.

Music was decent, not good. And the King Blob's music overlapped with the ordinary battle music. I found it easier not to listen to anything at all, and just set the quality to low to play smoothly.

Overall though, it was a very cool concept, though I doubt the credibility of a wizard having a son, and 2000 years down the track, this son (aged around 30) goes out on his own adventure. Nevertheless, it remained reasonably entertaining, and so earns you an eight. Not too shabby.

~VelvetDarkRocks~

Hoeloe responds:

FOR GODS SAKE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NEWGROUNDS HAS A SYSTEM THAT IF A SUBMISSION HAS OVER 5K VIEWS, IT HAS TO BE CHECKED BEFORE IT CAN BE UPDTAED!

Neat!

It was a really cool game, with music to be adored evermore. I liked the mage, though I've never played Chronos. Not a lot bothered me, except for the lack of different items (weapons etc.). I also really, really wish that there was a "Continue from [this point]" rather than starting over if you died prematurely. I found the second boss to be impossible, because it took forever to that far, only to be hit by three ice blasts and a lightning in one turn. Without the health bar, I wasn't sure whether I was doing any damage, either.

All the same, I'm glad GP had a point after all. I wasn't sure until I got that far, but I liked the game overall. Just I couldn't be bothered playing it for a fourth time after having to start over thrice previous.

~VelvetDarkRocks~

Lol!

I found this to be highly entertaining! I do NOT hate emos, and I don't endorse their mass slaughter as much as I know a friend of mine would, but this certainly was awesome.

Not particularly well animated, but decent graphics for a reasonably quick project. I guess the concept was just too irresistable for it to be denied popularity. There'll be mass emo-genocide games and movies within a few weeks, mark my words. Regardless, well done on the voice and on the emphatic stupidity of it all. Everyone hates emos, even emos! Except me, which makes me worse than an emo, but it's a long and complex theory, so let's not go there.

My Chemical Romance is an emo band? Seriously? Ooo, that friend of mine is in for a shock.

~VelvetDarkRocks~

Hm...

Yeah there were a few problems with the game. Serious problems, that made it a real bitch to play, but the concept itself was very well done. Slightly overused now, but it could have worked if you added rapidfire, or stealth. You know, like a Line of Sight would have helped tremendously. Maybe a lasersight, too. Point of the matter is, a lot of people have suggested improvements, and it would be a great idea to take a few of them and re-submit the game.

Cool music and all, but when contrasted to the impossibility of the game, it's just doesn't even out. A little bit more of a story would have helped somewhat, too, but fair enough eh?

~VelvetDarkRocks~

Nice!

Very nice preloader! You seem to have a wide range of knowledge when it comes to Feudal Japan. Or at least enough to get by.

A most excellent choice of music, and a fantastic storyline! Though the graphics were limited, they got the message across very effectively, and I thoroughly enjoyed playing the game. I felt it slightly unjust to have arrows used against you, but more than fair when a stab could take them down in one hit. Certain advantages and disadvantages sort of unbalanced the game, but it was an enjoyable play nonetheless. Well done!

~VelvetDarkRocks~

Sweet, sweet revenge.

Two years ago, a clown pulled me up on stage and threw knives at me. And a hatchet, between the legs, too. Yeah, I know he didn't really, but the point is, everyone thought I thought he had. And I was made an ass of. Ever since, I have had a passionate hatred for clowns, and I was most relieved to find this game.

Admittedly, I didn't get very far, but this is your classic action game to the max. Everything about it was, for want of a better word, old school. A very enjoyable play, with a decent storyline for once. Most action games lack one, you see. Well done for that!

The laugh did get on your nerves once in a while, but I supposed that added to the satisfaction of slaughtering the clowns. The fire also confused me when the cars started coming in- which would burn me if I accidently trod in it? Ah well, a very decent game. (All round 8's! That's a first.)

~VelvetDarkRocks~

Well...

To be honest, I was expecting a little bit more. The action scene was cool, definitely, but I had hoped it would recurr a fair bit more than that. The, ah, interactive comic is sort of the perfect blend between movie and game. Fair graphics, Willow sound (very apt) and an overall tidy work. Looks like an interesting series, yonder the horizon.

~VelvetDarkRocks~

Smiffy!

I didn't really see a point at doing anything but continue, because I just know there are some hardcore nuts out there competing for the number 1 position in the high scores. You're crazy to play as long as one of them, though, so you may as well continue every time for the hell of it!

Few grammatical mistakes in the "Instructions" section of the contents. I couldn't really see, at first, how a strategy could be employed though. Now that I think about it, I'm not sure if there *was* a possible strategy. I didn't really grasp the full concept of the gameplay. I just kept choosing the highest ability to start off, then clicking attack, heal and defend without regards to anything else. Hm... Maybe a closer read of the instructions was necessary, but I just found it a little *too* basic.

Overall, I appreciate the simplicity, but perhaps the whole strategy idea could be better explained. Overall, not too shoddy! Smiffy music, too.

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

Warrior

Australia

Joined on 8/9/02

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