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View Profile VelvetDarkRocks

382 Game Reviews

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An interesting game.

After playing for about an hour, I realised that I wasn't getting anywhere. That I wasn't accomplishing anything by passing the levels, and the only reason I was spending so much time playing this game was because I felt like I wanted to get my favourite upgrades, and play until I had everything I wanted to. Unfortunately, that was beyond my reach, so I naturally gave up in due time after dying in the evil forest that drained your health.

At any rate, the only way to pass this game is with the life-draining upgrade. The blue one is the strongest, and heals the most. You can take just about any amount of damage if you're firing that thing, and you'll still be on full health.

Anyways, I really appreciate the detail you put into the graphics. The gameplay itself wasn't addictive- just the sense of satisfaction form having your favourite, strongest weapon. Then there wasn't anything else the game had to offer, and because it took so long, you don't really feel like playing again any time soon, because of the lack of a save system, or even a password system to access higher levels.

Not a bad game, but the sort that takes up hours to play and then you realise that there's nothing left to do.

~VelvetDarkRocks~

Definitely one of the better ninja games.

Reminded me a bit of Three-Foot-Ninja, but it had something else that made it a whole lot cooler. Probably the character design and massively expansive levels. I'm rather surprised that a ninja wouldn't have a sheath, but he's kick-ass and doesn't need one I guess. At least, I'm presuming it's a he.

Fantastically well animated, and I liked the different paths. A few more traps, or at least greater emphasis on this, would have brought out the storyline a fair bit more. It got a little repetative, and a healing station of some description would have really been useful. Perhaps certain enemies drop 10% life or something similar.

Regardless, a magnificent game, though I didn't quite have the patience to go through all of it, and took the shortcut of jumping across the top level of the stage and avoiding enemies rather than killing them. Alas, I died nonetheless, but a very well furnished game overall. Incredible work.

~VelvetDarkRocks~

A simple game, but lacking.

Very slow and difficult to land hits in. Because of the slow attacks and slow movement, not to mention my own lack of co-ordination for running in a straight line and differing left from right, the game proved to be quite challenging in a bad way. The element was basic enough, and it seemed entirely possible to score high and defeat countless foes, but I never really got around to it. Simple character designs, a basic idea, but definitely hard to co-ordinate the Hero. The birdseye view complicated things for me, and the music was a little too passive. Nonetheless, not a bad job in itself, but make sure that future games keep the player's attention.

~VelvetDarkRocks~

Outstanding.

I like the green and black scheme. You also had a very good taste in music- techno? It certainly sounded like technology's peak. Slightly mechanical and primitive at the same time. An excellent choice.

Firstly, a very clever story. It's pretty much legit as far as guessing to where the future may lead, and it gave the game a sense of purpose. Secondly, a very, very clever idea. Lasers that cut up certain particles, while others provide unstable reactions that damage equipment. Absolutely genius, and completely original style. I liked it a lot. Very well furnished!

~VelvetDarkRocks~

A nifty little game.

Sure, there are a lot of shoot-em-up games on Newgrounds, and a fair few training simulations, too, but this one was quite a find nonetheless. Innovative ways to train accuracy and reflexes, but most snipers aren't rapidfire :P

You did well with the graphics, simple as they were, and I really can't think of much else to say, other than: Brilliance. Addictive for a while, but soon you realise that defeat is inevitable and you're just going for high scores. I lasted 61 seconds in the Man Hunt though =)

~VelvetDarkRocks~

A very snazzy little game.

Perhaps a tad bit more firepower would have made it easier. It's generally accepted amongst shooting games that, when using a magnum, you open the barrel, empty the shells, then slide 6 more in at once. At least, that's what Xiao Xiao 4 did, and this game reminded me of that considerably. Just a fair bit harder, requiring faster refleces and not being able to let out a stream of rapid fire bullets.

I do appreciate the 3D effects- they added a lot to the depth of the gameplay. The music was pretty snazzy, but overall, I'd say this was just a 3D remake of Xiao Xiao 4, altering the boss. It took me a while to discover that the weak point is not typically the rotor or the guns hanging off the chopper, but the actual visor. Perhaps you could do a brief moment where the game pauses and shows you the weakpoint of the bosses circled in red or something similar. Just to make it easier to figure out. A pause function would also be appreciated, and a "Yes, No" option for the continue.

Rather like an arcarde game. I liked it a lot. A very well furnished production.

~VelvetDarkRocks~

Good heavens, a 12 on 1 match is outrageous.

A delightful game! Truly, the physics of this is somewhat different to most of the games I would generally play, but it was really quite a marvellous idea. I like it how you started off with snowballs and they didn't- it gave you quite an advantage. I recognised some of the symbols you used in your custom maps- very clever!

A simple game with a lot to it. Very well furnished, though perhaps a few more obstacles and twists to it for the sequel. I personally think the game's brilliant as it is, but of course, you can always go one step further =)

Incredibly well done, and addictive too. Perfect music that you could never really get sick of, and overall, a delectable creation. A well earned place on the front page.

~VelvetDarkRocks~

DBarbarian responds:

Thanks. =)

I'm hoping i can take this game not just one step further, but a few big leaps.
We'll see how it turns out.

Hm... Well done.I'd say more adult themes than nud

Though these sorts of games are getting slightly old, I do appreciate the music and the decent time limit. However, some of the differences were so subtle that I had to cheat to find them. However, you did well in disguising them, and overall it was very well drawn and a nifty little game. Excellent work.

~VelvetDarkRocks~

Brilliant game, though with flaws.

When I first saw the character design, I thought it was absolutely marvellous. Twin uzis and a wallace-sized-sword, man oh man. Quality characters, though I did kind of lose the plot because the comics weren't in any logical order that I could tell.

At any rate, the variety of attacks were most entertaining, even if they did get slightly repetative. I could combine a number of them, along with the occassional shotgun blast to wipe out any enemy. My only problem was dealing with the bosses, who expelled that red barrier, no matter how you were fighting it. Whether long range or short range, you'd get hit by that attack, and it bothered me somewhat.

I spent hours trying to defeat Abyss. When I did, gosh, it was a 15:11 battle. I used the shotgun in a hit and run tactic. When I realised 'the crazy woman in red' did twice the damage with the shockwave, I think I kind of gave up for a while. I can defeat any boss, if not for the shockwave. It's almost impossible, because in close combat, they'll blow you back. In long distance shooting, they'll still blow you back. I managed to defeat Abyss by keeping to the edge of the screen and shooting him every time he came into range. The grenade launcher's useless against bosses, and really it's almost an impossible match.

I did find an advantage to the grenade launcher though- rather than reloading, cycle through your guns until you reach it again. Just tap X thrice and you have another shell at your disposal. I also wished I could use it whilst jumping upside down. Nonetheless, I think that the costumes were very possibly the greatest part of the game.

You did exceptionally well in generally all aspects of the game, but when I reached the woman in red, I just lost interest, writing it off as impossible to pass. I don't suppose you could go easy on the shockwave, so it at least only attacks you when you're using a long-distance weapon? That way close combat would be encouraged and the risks would be greater, while making the game more action packed rather than holding down the shoot button and waiting to pass.

Hope you take into consideration everything I've said, and once again, great game.

~VelvetDarkRocks~

A cute little game, I must say.

Though it got rather repetative all too quickly, the variety of weapons made the game enjoyable. I don't actually know what it was based on, but it don't think I would have played it for very long at an arcade. It's just a tad bit too simple and lacks any real challenge. However, I did play it to the end, and thank you for making such a detailed and enjoyable remake.

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

Warrior

Australia

Joined on 8/9/02

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