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View Profile VelvetDarkRocks

382 Game Reviews

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An interesting game.

A few gramatical errors here and there, but otherwise very finely made. I enjoyed finding out how to pass the missions without setting off the alarm, but realistically, if you missed a shot, everyone would hear or see it and dive for cover. Perhaps you should include that in your sequel?

Snipers are only supposed to take down their targets, so I liked how you incorporated that. It would also help that if, rather than a briefing telling you what your target should be doing, you get a photo with one or two characteristics as well as background information on the target. It's a lot harder, I would imagine, but it would give the game a lot more depth and realism.

However, still addictive, albeit short. I liked how it turned out very much. Please make the sequel soon!

~VelvetDarkRocks~

Interesting.

I saw this in the portal when it first came out, and thought, "Hey, smiffy game." An interesting plotline and a decent remake of the Zelda games. Very well done in all regards, though a boomerang or long distance weapon was needed of any sort. I didn't admittedly get that far, after scouring the forest and everywhere I could to find the seeds, but came out short. Otherwise, and interesting interpretation. Well done, and bonus points for making a more-than-decent Zelda game.

~VelvetDarkRocks~

That was one hell of a game sir!

You have created arguably the greatest medieval adventure game seen on flash- and better yet, the main character is a wind wizard! I'm so glad. Wind wizards are underrated, and Kimblis here has boosted their fame and popularity tenfold. It's a shame the game didn't get as much attention as it deserved, but you've done an amazing job. Fantastic graphics, superb music that you can never tire of, it's all so brilliant. Fantastic animation inbetween stages, and pretty font, too! And the story line- amazing! Purely amazing. Though it did take a little while to get a hang of, it's a tremendous game, though if only he could conjure slightly faster attacks. Even a small bolt of wind that could be summoned instantly would make the game a whole lot easier to play.

Tips for the players:

* Save all your magic potions for the boss, and cast hurricane Level 3 on him. Major damage and he's helpless.
* When at level five, don't spent half an hour running aimlessly. Pay attention to the rocks!
* You can heal the little girl along with yourself- upgrade that spell ASAP.
* Um... comfort lies within you. Believe in yourself. May the wind guide you. Talim to the max!

Very well done sir!

~VelvetDarkRocks~

A neat game, though frustrating.

There wasn't all that much to it really. You see something, you shoot it. Same terrain, same cover, same guy, though I am glad you changed the weapons. I think it would have been neat if you had less ammo and had to kill guards to use theirs, or their weapons if you only started with a pistol.

There wasn't much of a plot, I have to say. Of course, I aced it on Commando, but it was rather repetative so sharp reflexes are all you really need.

I found a total of five bugs.
1. The shotgun used two bullets and shot three.
2. Terrorists at the edge of the screen, though you could see them and the bullets whizzing towards you, could not be killed until you moved in closer.
3. Destroying a jeep enabled you to shoot through it, but not the terrorists.
4. When you used your haste boost, if you maintained constant direction you continued to run, even though your meter long since ran out. The same applies to setting explosives.
5. Recruit's supposed to take off 2% isn't it? It only takes off one.

I think there was one or two more, but they escape my memory. Nonetheless, a customisable character would give the game a whole lot more, and a larger difference between the stages. I like your stage-selection idea though.

Overall, well done. A neat little game, though repetative and slightly at a disadvantage when playing. Nonetheless, keep it up, and introduce a reload for the other guns, too. =)

~VelvetDarkRocks~

A fair game.

Unfortunately, due to a lag that hit me somewhere around the 10th stage, I couldn't defeat a mass of tanks that firstly drained my shield and then hit me with everything including the kitchen sink. I didn't get to experience the full thing because of that little set back, but I think you've paced the levels perfectly. They don't start off slowly, and progress just enough to keep you on your toes but not so you lose all your health and its game over. I thought the idea of tanks and delayed bullets was a brilliant idea. Very well done to you. You had neat music that you could listen to forever, as well. Kudos!

I did, however, pick up a rather annoying bug. Some of the tanks couldn't be shot! You could plug at them with a million bullets and they'd pass right through. Rather painful consequence of upgrading your bullets.

Finally, my advice to players is to spend on upgrading your attacking speed for the first level, spending half your income on the second, and then working up to buying another tower as soon as possible. It's a breeze from there.

~VelvetDarkRocks~

Hm... Well that was interesting.

I think it needed a bit more of a tutorial of some sort, because it took me a long, long time to realise that you had three basic levels of health, and bombs only hurt you if you were in the immediate vicinty of the explosion. It also took me a moment to realise the game was in play rather than still playing the intro movie. Nonetheless, very well done. It did get repetative after a while, but the prospect of seeing the ending movie was motivation- and not realising whether you could complete it or not :P

You need around 5000 points to see the full movie, so I suggest (to the players) just shooting down all the bombs you see and playing it cool. And you don't need to necessarily win to see it either, whatever that means.

After watching it again, I realised how incredibly amazing the storyline was. Well, it was nothing special, but you put so much into drawing it all it really does deserve the front page. I always, *always* love those wonderful "kill them all, just so you can come home to your family" style things. Beautiful. That's a hell of a dragon, I must say. Reminded me somewhat of the book Eragon...

Oh and ah, Eye is a freaky game. It scares me greatly because of the beating heart, tension, pressure, freaking needle in the eye... I don't exactly understand the purpose or storyline behind it (if there is one) but ah... meep!

~VelvetDarkRocks~

Hm, not bad!

My first impression was "That's not a very intimidating bad guy." It also got rather annoying how you kept missing up plural and singular, and a few grammatical errors here and there, but it was understandable so it's not too off track. The graphics were a bit shady here and there- nothing too impressive, just simple but complete, and the sound effects were surprisingly well done. The music replicated an arcade game pretty darn well in my opinion, so you've achieved your aims in that regard.

Overall, I know I should have played it on an easier difficulty, but I honestly don't have the patience for this kind of game. One enemy is 10 gold? Forgive me for saying, but it's just not my thing to progress that slowly. It gets tiresome after a short while. You've done well though, but perhaps speeding up the text at the intro would be good too.

~VelvetDarkRocks~

Pretty cool!

Hey, nice work. The crosshair reminded me of the umbrelle corporation, quite substantially. The boss was quite a bitch though, and whilst it was indeed original, I think a few headshots would have done the job. Nonetheless, I like the choice of music- same as Pico's School!

Sweet little shooter, even if it did only focus on headshots. Surprisingly the first place I aimed was the crotch, and upon realising that wasn't going to work, bang. Straight between the eyes. Lol I'm strange, I know. Nevertheless, the blank backgrounds and characters did leave something to be desired, but otherwise it was a niftly little game that I enjoyed playing quite a bit. I'm glad you made it, and you did very well in file size. Nice.

~VelvetDarkRocks~

Not all that flashy.

I played it five times, and on the sixth I just gave up bitterly. Seriously, I know how to win, it's just I get crappy series in that little plane box, and I can't dodge some of the negative ones in time. Absolutely frustrating to say the least, seeing as I could have clocked it on my second shot.

I have to tell you though, this is a really stupid game. Honestly, it is. It's not just because I can't play it, but for a start, not all women who go to bars are there to pick up a date. In real life, you don't get a little plane flying around with three different options to choose from, but as a virtual pick-up game I guess you did all right. Nice work on the graphics, but really not all that great. I also had time to play another game simultaneously, believe it or not. Maybe if you had a skip text option?

~VelvetDarkRocks~

PS: Hot as they are, those two women are potentially desperate, and not all that smart to laugh at a catfight. Then again, it's a matter of taste I guess. There's this lack of class in the dating system today...

Yay, clobbering fun!

Well done! though it's a very simple game, it brings a great deal of entertainment. I have no idea how some people get into the millions on the high score list, but I'm sure they have too much time on their hands.

Adorable graphics, and whilst it did get repetative after a while, it nevertheless was captivating and almost spellbinding. I only got to about 70k gold before I was fired. Pfft, who else is going to knock innocent peasants senseless to steal their money? That king NEEDS me. Ah well, his loss.

I'm glad you actually gave him an identity rather than just an ordinary knight that goes killing. Loveable brutes, you have to adore them. You can just picture him going "I love my job."

Overall, a nifty little game with a pretty sweet concept. I thoroughly enjoyed playing it, but because of the repetativeness, I don't feel entirely inclined to play it more than a few times. Nonetheless, very well done!

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

Warrior

Australia

Joined on 8/9/02

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