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View Profile VelvetDarkRocks

382 Game Reviews

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Hm, not bad!

Hm, interesting game. Typical zombie slayer style though, but added fun with more of a storyline- or at least the ability to walk around and do things. I think it could have been a bit more sped up though, because I was unsure when the story was going to progress, or if it was at all. I made the mistakes of shooting the explosives, hoping to pick it up, that is. Nevertheless, cool concept with the dual weapons, though I think pistols are a little faster to fire than that, but then again, they could be high calibre, hence why they did 13 damage per shot. Those were some pretty damn tough zombies though, but the double shotgun made it a breeze. A "hide" option to take cover during a fight would have been a great idea, though I guess that would have changed the style entirely. Nevertheless, a little different from your average shoot-em-up game, I liked it. Nice work.

~VelvetDarkRocks~

Neat!

390 for the normal version.
336 for the Newgrounds version

I thought I did pretty well =)

Interesting little concept here, I like the idea for the game. It was creative, challenging and worth playing, though it didn't really have too much to offer after a few plays. It's a good way for people to practice their typing. You should have put in a warning that hitting a wrong key takes a point away though- that was a good idea too, to cancel out the "Hold all the buttons down" trick.

I liked the idea, it was a nifty little game. Nice work!

~VelvetDarkRocks~

Cool!

Another brilliant production by Manuel Fallmann.

The concept was very basic, but genius nonetheless. There was some element of addictiveness to the game, but there wasn't much to do once you knew how to win. I'm glad you added the variety of difficulty levels and stages, though, but other than that, the game hasn't much to offer. Nevertheless, I like the idea a lot and can see why it got on the front page. Very snazzay production =)

~VelvetDarkRocks~

Hm...

Well I have to admit. It was somewhat less than I had expected. I went straight from Easy to Hard, and I found myself disappointed with the ending. It really was quite a let-down to have the story told for you. Creative, but not something that works. The graphics themselves were relatively impressive with fair music, it sounded very appropriate, if a tad bit short and repetative. The game didn't offer much of a challenge, but at least the idea was fairly original. A bit more diversity between the levels, perhaps with the introduction of new types of warriors, but nonetheless, you did well. Not a bad job at all.

~VelvetDarkRocks~

Okay, I have to admit that was kinda crappy. There was also a glitch that prevented me from changing weapons when I was facing the boss, you don't really need much skill to pass this. It's getting a little overused, and the graphics were less than average for front page material, but nonetheless there was some charm about it I couldn't resist. I love these types of games, though your skills are developing so don't give up due to criticism, you've got a lot of potential for making those little games people enjoy playing. It worked out nicely, though a little more of a story would have been good. Nice work.

~VelvetDarkRocks~

FrostedMuffins responds:

Thank you for this good and thourough review.

Manuel Fallman. This looks familiar. Another fantastic game produced. As per usual, excellent graphics, brilliant idea and smooth animation, simple but entertaining. Very effective and very well done. Nothing more I can really say except the music didn't seem to fit all that well, but it was cool nevertheless.

To those out there who need help, this is one of those games that you get better at as you play it. You're not going to ace it in one life, just play the stages and don't get up. As you get into it, start dodging and taking out enemies before they become any larger than dots, you'll pass easily enough. I found the boss relatively disappointing compared to the difficulty of the previous levels, but nevertheless, there are only 4 stages, you can handle it.

~VelvetDarkRocks~

Yeah I'm agreeing with the last guy, this wasn't too bad. Nice low filesize, no nudity, just a simple hot chick you could dress up with a fairly large variety of clothes. Quite a decent game here, and she actually looked really cute/hot in some of them, so good work coming up with those possible combinations and choosing the clothes. There should be more dress-up games that focus on actually dressing people up rather than stripping them down. Nice going.

~VelvetDarkRocks~

Well that's interesting, I must say. My favourite would have to be the caterpillar. It reminded me a lot of the Chinese lion dances. Some of them were pretty pointless, like the space ship for example, it wasn't really worth making. Pretty basic, though I don't discredit your abilities to make the cursors. The vortex was probably the most mind-boggling, but the the double cursor actually scared me. It was like having a clone, it just freaked me out lol. Nice work, very original and very neat.

~VelvetDarkRocks~

Gosh... Not quite what I expected, but beautiful. I love that song too, it really is beautiful. A powerful message put to a deep game. If only humanity would learn. Well done sir...

~VelvetDarkRocks~

Despite the fact I'm on a never-ending quest to prove the previous reviewer wrong, I'm actually going to have to agree with him. This was quite a pointless game truth be told, it help very little entertainment value and the idea has been done before alot. I have to tell you; this doesn't really deserve the front page, but you did well nevertheless, though the idea is old and the gameplay very repetetive.

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

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Australia

Joined on 8/9/02

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