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382 Game Reviews

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A thoroughly enjoyable game!

I thought the idea was a little like Wrath 2, but not so much as to be unoriginal. Interesting game, cool enemies, and takes a little practice to get into, really. Well done on that! Overall, very enjoyable, but not much to say. Very straightforward game and everything, but well done!

~VelvetDarkRocks~

Great!

Not a bad reward!

Cool game. Full of glitches unfortunately, and it doesn't really detail how an advantage works. Whenever I bought a weapon or piece of armour of any sort, it just randomly chose another item to sub my purchase- and I still got ripped off. I also accidently set it to two-player somehow, without meaning to (a bug or was that just my bad?) and so I won every game, even Kaen's. Kind of a cheap way out. It was also rather unfair that you could only cycle forward through the slaves until they reached a ridiculously outrageous price, but were still able to purchase them and have your treasury go into the negatives. Was there any real reason for making some slaves more expensive than others? I didn't see any real advantage.

Anyway, a very original idea that was incredibly addictive, and with just the right amount of difficulty. I love playing this, though I'm rather more tempted not to because of the random weapons and armour. Nonetheless, very well made!

~VelvetDarkRocks~

Hm...

Well it wasn't a BAD game. The low filesize and original idea is what enticed me to play it, but it didn't turn out to be all that special. Very, very basic idea, but somehow challenging nonetheless. Perhaps a little too difficult to manouvre though. Well done.

~VelvetDarkRocks~

"I can beat this," I said to myself.

It took me about 9-12 tries, but I did it. Iiii knew it was possible. Creative, addictive, and simple. A nice combination.

To those of you are having trouble, hold down the A key. It works helps a bunch. Also, position your ship so you're shooting the propeller as soon as the game starts. You take off about a third of its health before it even starts attacking.

~VelvetDarkRocks~

Mm.

Yeah I agree with the last gentleman. Not very challenging at all- setting up towers along the front of the entrance was a surefire way to find victory. Upgrading the towers to max, making them all ultra (with a few ice, if you cared) and waiting for the money to roll in was about the extent of the objectives.

Making the towers do less damage, or receiving less money from a kill would be a great solution. The limited upgrades was what set boundaries on the game- just max everything out, and you're done playing. Otherwise there's not much else I can offer.

Sorry about the sound. My speakers aren't working.

~VelvetDarkRocks~

Hm...

Unfortunately my speakers aren't working, so that drags your score down a little.

A nifty little game, that be true, but the concept got extremely repetative in a very short time. I think fast was definitely the best to play on for this reason: People like action packed games. They like to be fully engrossed in something that's speeding past. Most people are impatient when playing a mini-game to pass the time. However, I was inclined to try slow because you spoke so fondly of it, and I agree it's a lot of fun when you tone down the speed and just try and weave your way through.

Perhaps if you changed the asteroid colour from green to something else, it would be easier to pick up in peripheral (sp?) vision. Otherwise, not much of a storyline, but a definitely cool game. I liked it!

~VelvetDarkRocks~

Neat one.

Unfortunately, my speakers aren't working, so I had to play it without sound. However, it was an incredibly good idea for a game, using the environment like that. It was original, at the very least. Standard gameplay, but innovative manipulation of the stages.

I, sadly, died twice before I realised that holding up lets you hover for a while. This meant that I lost half my lives before I even reached the ear. Neat little graphics (the robot looks hand-drawn!) and an overall cool concept. Well done!

~VelvetDarkRocks~

Mm....

Yeah, I have to say it came to a rather abrupt end. Really cool game though. The expansive levels were annoying, because the terrain was so familiar that it was just frustrating. Shorter levels with more enemies is the alternative, which I preferred to see in your previous Thing Thing's.

Costumes have improved once again, but the weapons seemed extremely limited by the end of the game. Zombie survival was very, very easy once you attained enough ammunition of a rapid-fire weapon. Stinky Beans was slightly more challenging, but I couldn't be bothered spending that much time playing the other sub-games.

Though I can believe the weapons continue to advance, there's not much difference between the upgrades and it kinda defeats the purpose of new weapons; they're exactly the same as the old ones, except slightly stronger. Madness Interactive is the best game for multitudes of weapons.

Regardless, well made. Interesting storyline-fairly original and all. Character design is good, but not a lot else to say.

~VelvetDarkRocks~

Lol, awesome game!

I loved the gore, the variety of enemies, and especially the variety of weapons. There are a lot of games out there *like* this, but none so like it that someone can say you stole the idea. Neat action packed fun, and definitely worth a second shot. Took about half an hour to pass or summat, but definitely worth it. Very nicely done on the blood effects! And cool ending, too. The boss wasn't any sort of challenge with the laser-gun, though.

~VelvetDarkRocks~

Cruelly addictive.

Not all that challenging, really. Not a great deal of tactics or intelligence required, but a smiffy little game nonetheless. Not a lot to say about the graphics, but I'm guessing this game is pretty old.

Basically, the only two powers worth using are Fire Man's and Gut Man's. If you can get those early in the game, they'll all you'll need to beat every other boss etc. Fire man's is slightly better.

The main problem with the game is the damage amounts. Fire man's initial shot does 50 when the meter reads forty. Likewise Dr Wily's shot did 20 when it read 30. Things like that. Probability's probably an issue, but really most of the attacks are pretty useless with the hit ratio. You're better off just clicking attack every time.

On second thoughts, the graphics were very, very lame. Amateur work, really. All the same, not really worthy of being called an adventure game, but not quite bad enough to be blammed.

A dodgy 7.

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

Warrior

Australia

Joined on 8/9/02

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