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View Profile VelvetDarkRocks

382 Game Reviews

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Nice...

Well I liked the game, sure. I felt that Adventure Mode should have been the strongest of the modes, but I guess that wasn't the focus of the whole thing. I wish it were possible to do a bit more maneuvering, because I prefer to stick to the ground when possible, but very nice as far as combat is concerned. It took me forever to pass stage 2 because I just wasn't sure how to do it. The bosses got easier as the levels progressed.

Huge variety of weapon which I unfortunately did not exploit. I thought I might need the ammo, so I saved it all and just used my pistol for *everything*. Silly old me.

One of the best combat stick games I've played, with excellent music and an incredible variety of weapons. That said, I didn't really notice much of a difference as far as rapid fire weapons were concerned, but a very enjoyable play nonetheless. I salute you.

~VelvetDarkRocks~

Love it!

My record is 634 in this one, which is just shy of 637 in Ragdoll Avalanche 2! This one seemed to be a little bit faster than the first, and the lack of sounds made things a bit harder because it wasn't as easy to tell when you lost a limb.

To anyone wanting to score high in this, lose all of your limbs. Cut off half your legs, half your arms and just dodge spikes like that. It's a lot easier, seriously.

Great game, awesome physics, and again, marvellously well done. True enough, I do enjoy the second slightly more, but this is not inferior in many ways.

~VelvetDarkRocks~

Interesting style!

I liked the gameplay very much- soaring through the trees with naught but ye trusty sword and a few magic powers. Sweet game, although there did seem to be a lack of variety. Slow paced to start with a difficult selection of power-ups. I didn't quite understand the point of speed, but it was nifty! I thought that a few extra powers/weapons/types of enemies would have been good, but for what it is, it's brilliant. Well done on the simplicity aspect and the style of gaming. Excellent job, and rockin' music!

~VelvetDarkRocks~

Difficult!

There are a few games like this, but I liked the setting very much. Futuristic, and of course, space-y, it was challenging, and required a great deal of patience. Unfortunately, this is not something I possess, but I do appreciate the effort and detail you put into the game. Overall, well expressed and funky music. Simple, but charming.

~VelvetDarkRocks~

Sweet as!

That was such an awesome intro, hey! Perfect music, awesome text, wicked concept. I love the name, too! "Chaos Faction" - it is the epitome of coolness.

There was a huge variety of characters and stages for such a simple element to create the game. I mean, two buttons to vary a multitude of attacks, and a shield instead of a duck... So many weapons, and so many levels. Levels, as in, levels you can stand on to very the height of your player. They complicated things with aerodynamic fights, and everything about the game was enjoyable. I'm so glad you put ninjas last! Crap all over those level 3 pirates, anyway =D

Great environmental interractions an innovative weapon specialities to coincide with the stage. I very much liked some of the characters, but the computers always seemed to be able to fight faster in hand to hand. I made up for that with a variety of well placed weapons. I've played this for, apparently, 1 day, 2 hours and 17 minutes.

All round, a very simple game with some kick-ass music, some detailed stages and some innovative characters. 10 out of 10!

~VelvetDarkRocks~

zomg how awesome was that?

I absolutely love the concept! Random but definitely awesome. The physics of the limbs was incredible, and I loved the various sorts of deaths, not to mention the sound effects of the slicing! It was difficult to move the limbs, but they were definitely very well animated and directed. I loved making him do cartwheels, and for a long time, tried to get him split between the legs :P

Zomg watch him dance! Mmf! Delicious! Someone with that kind of flexibility just has to be a girl though. Man, just watch her dance! I love breakdancing with this ragdoll.

I think this is a favourite. I mean, damn, even without both her legs and an arm, she can still pull some awesome moves. Who's da man? I'm da man! Lol I don't think I've ever enjoyed such a simple game so much. Thrilled with rapture and delight! My record so far? A delightful 273. Trust me, I'll be playing this for a while.

~VelvetDarkRocks~

Ha! Take that ya pirate bastards!

Everyone knows ninjas are better than pirates. I very thoroughly enjoyed this game.

~VelvetDarkRocks~

Didn't really seem to be going anywhere.

Whilst the graphics were decent, the sound effects weren't all that flashy and the gameplay itself was pretty enjoyable, there didn't seem to be any set objective. I just stopped playing after a little while- I have better things to do. I liked the little eplosions of dirt and the graphics of the gun's nozzle- they made it seem realistic, although a min-gun is more traditional. Nonetheless, it was all very easy. They just had strength in numbers, sacrificing thousands of their men, "like lambs to the slaughter". Whoever sent them to capture the one bunker must have wanted it pretty badly. And must've been pretty stupid to try a beach assault. An enjoyable game, although without a purpose.

~VelvetDarkRocks~

A lot of environmentalists would be very upset.

I tried to make a crater through the earth that split it entirely in half. So far, I've only gotten to the inner core, but hopefully I'll be able to do it soon!

An interesting game that takes a little while to get used to. Not entirely challenging, and a little slow with the earlier levels. I think a difficulty setting is needed- one that controls speed, so the hardest difficulty level could have meteors streaming in.

I'm not entirely sure how God can so casually spin the world (for who else could?) or why we only have three buildings left... Or why there are a billion meteors of biblical proportions heading towards us anyway, but it was a definitely entertaining game. You get pro after a while.

I liked the blurring effect and the er, interesting music. It does get extremely challenging at the end- I had to try level 21 three times! Otherwise it was a very much entertaining game for people with a little bit of patience and an awesome sense of geography =)

~VelvetDarkRocks~

Wow.

Well, that was a first. Although I've played a few other real video FPS, they didn't have their own unique deaths for each kill. I thought it was very slow, and that the assault rifle was basically useless (since I only ever used one bullet to kill someone at any one time) but it was cool nonetheless. Nice graphics and animation, but really quite something of a let down. Not a lot was happening, creative as it was, and there was no story and no real challenge or variation on the gameplay. I didn't see much of a point in keeping score, either, and I felt it a cruel and heartless death to finish off a defeated, dying man. I liked it though- don't get me wrong, but there was a lot that could have been improved. Well done on an entertaining game.

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

Warrior

Australia

Joined on 8/9/02

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