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382 Game Reviews

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One word? "Smooth."

Excellent voice acting. Perfect, actually. So suave, so charismatic, so smooth. Love the actor. And the actress, too. She's very talented as well! I wish she had more to say- I could listen to her voice forever.

Reminds me of Saw, just a little. Waking up in a bathroom and looking for clues to.. well, who knows? Save your life I guess.

Well, I'm not a very patient person and this isn't really the sort of game for me. Nevertheless, I felt very proud of myself for passing. Interesting sort of game, not quite what I expected, and definitely a twist at the end there. You have to feel sorry for the maid! You animate girls a lot better than guys, I'll give you that. Lip sync was also shocking, but the graphics in general made up for that. I also felt that an ammo-limit would have made the FPS more challenging and realistic, too. Nevertheless, I was expecting something much more horrific on the balcony, so well done for a smooth finish.

And to everyone who's stuck, as unnecessary as the walkthrough is, I'm going to give it to you anyway.

1. Hit the light switch.
2. Grab the matchbox on top of the toilet.
3. Zoom out and click the space to the left of the toilet. Grab the matches.
4. Search the gap between the closet and the door. Take the stocking.
5. Search the floor. Open the wallet and take the finger.
6. Use the matches on the matchbox, and then the lit match on the finger.
7. Use the probe on the door.
8. Use the stocking as a balaclava. Tell the guard whatever you want.
9. Close the door and search the drawers.
10. Find the bed. If you like, look into the ventilation shaft.
11. Anyway, maneuver your way to the bed and use the screwdriver on it.
12. There's a maid tied up in the corner of the room. Her name's Dialla, though don't quote me on the spelling.
13. Grab the key on top of the cupboard. Listen to as much of their conversation as you dare, then dash back into the bathroom.
14. DO NOT TURN ON THE LIGHT. Find your way to the back door you saw earlier. Click around until you find the lock.
15. Click the guard to disguise yourself as him.
16. Climb down the grappling hook.
17. Survive.

Adorable!

My compliments to Dustball! More appropriate music for such a game could not be imagined- I loved it from the very, very first moment.

Texture and shading was incredible well done for something so simple. On second thoughts, they weren't simple at all. They were incredible! The different, 8-way movement was sensational, and the different layers of objects in the foreground and background were unbelievable.

The graphics were, of course, adorable. I loved the fluffy little tail! And the conversations were entertaining and brilliant! Some of them were hard to figure out, but I took great delight in translating the pictures out loud. I recognised some Japanese in the audio, too! The world is so incredible interractive... I just can't believe how awesome it is!

Very pleasantly challenging game. So much to do, so much to see, so much to love! Absolutely adorable humour and everything. I love this game very much.

Despite all this, I did find one glitch though! The hotel disappeared and all that was left was the sign saying "Hotel!" When I walked up to where the door should have been but couldn't get in, so I walked far right then walked back left and it was there again. No biggie!

All in all, a highly loveable game that's both cute and darling! Thanks!

~VelvetDarkRocks~

The-Super-Flash-Bros responds:

Wow, it's great that you liked it so much :D Thanks for an awesome review!

Tricky.

Huge filesize, and a style that reminded me of Dad'n'Me. Overall, the intro to the story was great, but the gameplay itself was disappointing. A nice variety of weapons, but a pretty standard one-button slaughterfest for the whole game. The shop seemed to overprice things and the weapons changing by themselves quickly became tiresome.

Nevertheless, enjoyable, but too time-consuming without any real sense of accomplishment.

~VelvetDarkRocks~

Excellent and addictive game!

The detonate and full health function should be turned off during impossible, but otherwise it was very very cool.

The words were enormously short, but I guess that was replaced by the huge numbers. I got overwhelmed when I felt Easy Medium and Hard weren't challenging, and ventured into impossible. Not so much a typing game as an action game that requires typing. Bravo.

~VelvetDarkRocks~

Cruelly addictive!

The weight system was an incredible idea! The restrictions and limitations it put was by no means constricting! It was such a fantastic way to find balance between offense and defence- truly commendable! The the weapons were fairly similar, but their strength was not- another noticably fantastic trait.

Oh, man, what's to say? I like the techno soundtrack, too- very fitting. The sounds of the bullets were somehow satisfying, and the AI was fairly decent. A lot of it was up to luck though- and the right positioning/combination of weapons and armour.

Takes a damn long time to pass. I still can't do it =( Perhaps when I have the luxury of time. Bloody awesome challenge though!

~VelvetDarkRocks~

Definitely a wicked game.

Oh man, loved it. Unfortunately, no save function, otherwise I'd play it a again, but after I died (couldn't change weapons because I pressed the wrong button >.<) I didn't have the heart to give it another go. No fault of yours of course, absolutely loved the game, even if it did encourage the killing of cute woodland animals. Enjoyable amount of violence mixed with the classic defence style game. Good variety of weapons, but different types (ie. that change the range, like a scatter-style shotgun) could have enhanced and varied the gameplay a little. Nice and creative use of the salt block and other such items, and all it needed was some nice music! I guess it keeps the filesize low, so kudos to that.

All in all, an enjoyable game that I know I'll be back to play some day.

~VelvetDarkRocks~

PS: Nice mountains in the background, too.
PPS: Man, the terminator had *nothing* on me. I was pulling that trigger so fast I should have a Devil May Cry written about me. I LOVED the feeling!

Yeah...

This wasn't actually all that great. I played one stage, and although it's unfair to base a game from one twentieth of its abilities, I could see that the stages would only get harder with more numerous enemies and upgraded attacks. They weren't actually changing otherwise, and so I couldn't really bear to play it for any extended amount of time.

Sorry. It's a cool idea and all, but it's almost stagnant and I think a lot of people would get bored after a very short amount of time. Really cool intro though.

~VelvetDarkRocks~

Not bad.

Not really my type of game, although I found it to be creative and clever. Unique in style, with fair graphics and a neat looking pen, it all seemed very basic and kinda slow. Enjoyable, but not a lot happens overall. Really cool idea though, but perhaps not the ideal choice of music.

~VelvetDarkRocks~

Nice.

Smooth graphics, awesome character designs. There's not a lot I can actually say though, other than that. Wasn't much of a challenge, but very neat style of animation. Smooth is a good word to sum this up. Not really any sort of challenge though.

~VelvetDarkRocks~

I am torn.

Games are fun. That's why we play them. To pass the time, to set records, to enjoy ourselves in a virtual reality that is harmless and yet pleasurable. But when you base it on the real world... It becomes real issues you play with. In a way it sort of fosters violence against Korea. Their 'blatant disregard' for the warnings was for God knows what reason, but you shouldn't make a game about killing Koreans for it.

Threat? Neutralised? What about the Americans? (Oh this will start a flame war, I know it). Shouldn't their Special Ops be neutralised for killing so many people? What about Hiroshima? There's a whole lot that I feel is wrong about war, but... Don't get me wrong, the game was fantastic, but it was the meaning behind it, the story, the plot. The perspective. I enjoyed playing, but I thought it to be, well, political.

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

Warrior

Australia

Joined on 8/9/02

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