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View Profile VelvetDarkRocks

381 Game Reviews

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I agree with Red_bones, but I disagree with the way he takes it. Sure it is the biggest rip-off of The Matrix I've ever seen, but hey. It's got a completely different storyline inside Electronica, and it's still a kick-ass game.

On a different note, the characters look really familiar. Just with stranger graphics.....South Park! That's where I remember them! They look like they just came out of South Park! Just wierder. Worse in a sense, but hey. You can't beat South Park.

And I'm sure I've either seen this before, or someone else posted something very much like it (the battle scene with Lizard sert off my flashbacks).

Lizard's death -sorry if I ruined anything!- reminded me alot of Gangs of New York as well...

And wow. Now that's what I call graphical Alterations!!

Lol. "I've finished the deed." "I am Niyt."]

I think I've rambled enough. Great game with so much to do. Fantastic!

VelvetDarkRocks
Review Count: 181

Great game!

Your games always seems to have those gnomes... I love killing them! Lol. The fire power I see as pointless because you can hack though anything it can destroy, and those little dudes with the shells or the shells on their own are hard to see, but hey. That's the aim of the game. Lol. The way I swish the sword around makes it look like I'm a cheerleader with a baton, and I daresay even Captain Feathersword!

Anyway. Clever charcter design. He looked positively evil. Almost like a wierd Nightcrawler. The controls were pretty hard to get. Okay, they weren't since a heap of newgrounds games use them, but I kept getting blast and jump confused, so I hit both at the same time and kept losing fireballs-not that I used 'em. It'd also be nicer to have a limit greater than 3 at a time. Pretty pointless plot though... (I figured it out from the name. Doesn't that say something?)

Overall, a good way to pass a few minutes of the day.

VelvetDarkRocks
Review Count: 177

Hmm.

It was hard to figure out what to do at first, and the intro movie takes way too long. It should have a skip button, but a generally good game with almost no background story. Sure it had a story, but it wasn't displayed in the game. Some dudes were killing you for no reason, yu got a gun out of no where, and stuff like that. Good idea with the birds eye view, though I wish there was more to do then just two buildings. I'm still trying to figure out how to pass, so I'll check back in a tick. Hmm. I can't get passed the bar. It's just a door leading out. I'm gonna keep trying to figure out what to do... Maybe I should go check out that high security place. Now that I know I can kill people by clicking on them, I might be able to take down the guard. Rocketlauncher? What the hell is this for? And the hobo wants money? Right, well now I'm pretty sure I know what to do. Umm. This was a pretty pointless review wasn't it. Nice graphics anyway. I'm still tryin' to figure out 3D, but I'm sure you're all tired of hearing my ramblings, so I'm off to finish the game.

VelvetDarkRocks
Review Count:174

Phase-01 responds:

Thanks for the reviews....keep coming back, a new version is on its way that will make Quake seem like pacman in comparison....well.... nearly

Excellent!

That was a brilliant game. Absolutely fantastic. I never thought it would be so good with such a slow character, but I was wrong. I apologise. Brilliant. Not much of a story line until you reach the little girl. I just licked across the room to get through the doors like so many others. it was hard with that room with the zombie right up to you. You have to know where the doors are. And that dark room was like impossible. i ran into a zombie the first step i took, and I didn't want to restart, so I right clicked and clicked play. Sorry! But yeah. I got through it in the end. That was clever, but I don't get some of it. Why were there wet foot steps on the carpet, but they weren't accessible? And how did the giant cucoon get in there? And take control of the girl? I was trying to escape it by going upstairs, but i accidently ended the game instead. Awww =( I really wanted to expore somemore. Figure out more tricks and see if the boss could be killed. Well, directly anyway. Other than that, a very beautiful -almost moving- game. Not really scary enough to be horror, but if this was less interactive, then it would be wonderful. Do you mind if I use this as the plot of a story? It was quite amazing. Very... touching. Congratulations on making a quality game. I might consider adding this to my favourites. Well, great stuff. Absolutely amazing. The zombies were a bit wierd though =S

VelvetDarkRocks
Review Count: 157

PS: I played this yesterday and just decided it wasn't worth my time, but when I accidently found this again. And boy am I glad I did!

PPS: It took me age to find out how to use the piano.

PPPS: Hmm. There was something I was gonna write but I forgot what it was.... Bugger. I'm gonna regret posting this when I do remember =(

Great!

Short but sweet game. I passed it on easy and it was lots of fun. I got game over the first time then took the offensive and passed without losing a life. Excellent character designs and background. The graphics and gameplay were smoothe and perfect really. This obviously took alot of work to make, and great work on the loading time. A very sensible game with no real storyline, but action packed. Alot like Samurai Asshole, but then again. Alot of games are like Samurai Asshole. Great game all the same. He he. that rhymes ^_^ Anyway. I can see no improvement except maybe a little less power-ups and a little more ninja stars. Even infinite would be good because once he opponent advances you are forced to use your sword. Well, thanks for that. A big round of applause for Miniclip Productions!

VelvetDarkRocks
Review Count: 154

.I like cheese.

Cheese is good.

Different.

Very different. I prefer the old battle style and travel methods. There's too much clicking across the screen. And it takes sooo long to buy something. I much prefered Absolem RPG 2, but I think it was a good idea to reunite everyone, though you had to chew your way through 7 bandits at a time and a whole heaps of others and Pack theifs. Bloody hell they were annoying. They stole my potion endangering my life severely! Okay, the battle style. That too was very different. Alot more complexed, and like the original Absolem RPG (Flash) It took me a while to understand everything. Even though I'm still figuring it out now. The attacks seemed awful bloddy and there were too many options to choose from, so it took me a while to figure out how to fight a winning fight. Maybe if I just play somemore I'll get the hang of it. Oh well. I guess I'de better get used to the travel sequence as well. I love the Absolems, and if I'm going to keep doing so, I'de better ajust myself to the new style. I'm up to Dungeon Level one, and I'm trying to find out what the plaque means and what it has to do with the circles. Oh, and my final point. The passwodrd I got after beating Absolem RPG 2 didn't work. Maybe I just copied it down correwctly, but I'm pretty ticked that I didn't have all the stuff I might've.

All in all, a good game that was very different to the other Absolems. I hope I can ajust to this new settings before you release Absolem 3. And it did get pretty annoying how they kept mentioning it was a demo and could break certain rules etcetera. Anyway. I'll try and get used to it. Great work Kinsman.

VelvetDarkRocks
Review Count: 152

Excellent Work.

Brilliant work on the combat system, though I found Marthanne much more helpful then a potion in battle. I played this for hours this morning and found some interesting card combinations and I've decided to set attack as the main for Emma, To-Hit as the main for Marthanne and defense for little old Hiro. Lol. The new characters were interesting and pleasurable to fight. Ratty was poorly drawn though. I prefered the old scarab beetle, but great job on the catgirl. The rubbish bin was a brilliant idea as was the duke box and gamble machine. They compare luck to skill. I found the rubish bin hell. I needed money so I kept on trying and trying. It lead to my death several times. The duke box I didn't bother with and the gamble machine I gave up on. But they were all great ideas. Oh, and to you gamers out there, the big trouble isn't as horrible as you think and the holiday was meant to be a time of reguvination. I also noticed that you changed some of the backgrounds.

All in all, great job. Very superior to the original Absolem RPG (flash). Excellent work Kinsman. The music however can get tiresome after a while and the graphics weren't the greatest, but still a great job!

VelvetDarkRocks
Review Count: 151

Once an assassin, always an assassin.

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