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Yeah this one was definitely an improvement, though it lost the whole "3-foot-ninja" gag what with a sword and all.

One glitch, if it was a glitch, that really bugged me was after the pirate-ship stage, I was in a place with one grub, 2 barrels and a cliff. It said continue but I couldn't walk on the cliff or back behind the barrels, so I had to walk into the water and I lost my inivibility potion and scarab part. It just really bugged me.

Anyhoo, the controls switched around when the ninja faced the other direction, so that was just something you didn't realise or forgot to mention.

Very addictive game, it was hard to stop. I wish you had said you can pause it with P, and I didn't notice the instructions until the second time I played it, so if you would make those two things more obvious, the rating would go up a notch or two.

Classic storyline. DID (Damsel in Distress, and princess! Caw), main character has to slaughter an army to get to her, she's saved, happy happy. The ending I found disappointing, and the boss especially easy. Big and dumb, I played it on both normal and easy and didn't get hurt at all.

Fighting the NPC's was pretty difficult, seeing as they attacked at the same time doubling as a block, and so you were both attacking and defending at the same time. Some times you won, sometimes you lost. That was pretty annoying, just holding down the button and hoping it was you. Nevertheless, glad they could defend themselves better this time.

And I'm glad you put the candle game in, that made it just a bit most interesting. I loved the monsters you had to kill after that too =)

As usual, fine graphics, unique style, and very smoothe animation. The music could have been better, yes, but I liked it nevertheless. Fair sound effects, it was an enjoyable game.

Oh. And I could've sworn that ninja was a girl until I read the story.... I mean come on, who has hair like that? Anybody would have thought he was a girl.....

~VelvetDarkRocks~

I really like this game, and I really hate this game.

It's awesome. Ingenius, incredibly addictive, and great fun. It's just neverending, and it's hard to start off. But seriously, it's like the greatest game I've ever played. The levels were huge, there was so much to do. I got up to level 6 before I quit, I made like 300k and I upgraded my armour, health, speed and pistol to the max, so I basically had unlimited ammo of the strongest gun and could outrun bullets. I could have like 200 bullets hit me before I died, and it took ages to pass. The stages were too big, so in the end I just stopped playing. I kinda wish there was a boss or something. Nevermind, it was great fun. Unfortunately...

I hate it because it was too addictive. I got in some major trouble for various stuff I put off to play this, including having my girlfriend mad at me, but yeah. Nobody really cares. I'm just scared to play this though, and I know so many people will disagree, but as awesome as it is, I just can't. It was a great game, but I'm not letting it come between me and the people I care about. Anyhoo, thanks for making it, for what it's worth, I loved it.

~VelvetDarkRocks~

Yeah, the first three stages were pretty slow. Then they got a tiny bit closer to the base before being blown into oblivion. The dudes on the cannons were harder than the tanks though.

The idea was pretty much like Defend Your Castle, just simpler, and far, far easier. Once you set up a reasonably strong offensive, you've got the next few hundred levels. That's my theory anyway, I gave up after 100 just for the perfect number. 2500 snipers (I got too tired of clicking the "HIRE" button, I could've had about 10k easily), 250 repairmen, and 100 on the air-thing. Sorry, it's been a few days lol. It was still far too easy for it's own good after a while. Once you've set up your base, that's basically it, game over whenever you get bored.

There were a few bugs and glitches here and there. The save thing actually worked, which I'm suprised at. Closed the window, opened it, and had all my soldiers, with a lack of armour but my auto-defenses. One of the non-save-related bugs was the air strike metre. It eventually stopped moving up, but I didn't really need it, since I had enough people to bomb every second.

Perhaps a bigger plane with more enemies might have been more challenging, but the moment the nuzzle of a tank or arm of a soldier was in few you could hear it break down or splatter. It did get rather tiresome, but nevertheless, I think you did well on graphics, sound, and animation. It's just the matter of gameplay itself that got too repetative to have much interest, but a great way to spend half an hour. Excellent work.

~VelvetDarkRocks~

Mm, bit too repetative for my liking. I did, however, like the cursor limits, having to align them to shoot. Apparently you stole it, so as reasonably entertaining as it was, especially for a 72.3Kb game, you don't deserve to have it published in your name

All the same, nifty little game, I liked it.

~VelvetDarkRocks~

"kordination" is spelt "co-ordination" just so you know =)

This reminds me a tiny bit of that game by Manuel Fallman, Zombie Squirrel I think it was called.

Awesome game man, it takes a few tries, but then you master it. Anything that moves is blown out the window, it's cool how there are so many to shoot at, you can pass in like 10 seconds.

The boss is fun, just a little easy. I think it would be better if you get hurt more but have a life bar. All the same, the boss has the best graphics, the other squirrels.... Could be worked on. The backgrounds are pretty cool, but yeah, the guy at the end needs a bit of work. It was still a pretty awesome game, pretty good weapon variety too, nice job. Just hated the ending lol. Building up to all that and a bunch of building fell on him. Nevermind, I liked it anyhoo, awesome game.

~VelvetDarkRocks~

Hey, awesome game. The characters are different, even if there are only three, and the controls don't take long to master. It's finding out the combos that's hard, but awesome. Amazing work on the graphics, and sweet job. Could've used some music, but fantastic work nevertheless.

~VelvetDarkRocks~

Oh my gosh man... This was the deepest most intricately plotted game I have ever, ever seen. This is so totally on my favourites list. So much to say, how to say it? I'll just briefly touch all the other aspects and go back to praising you.

The graphics were the tiiiiiinest bit scrappy, but I honestly don't care in the slightest. The game makes up 10 times the excellence. The graphics were good compared to other games at least.
The music wasn't tiring, like it would have been for most any other 2 hour game. That was nice, and added a mysterious atmosphere, if a little unnerving. Okay, I think that covers it. Oh, and so I don't end on a negative, there was one typo in the whole thing.

"It certainly explains who killed you if you were in his photo collection, but it doesn't seem like he killed you on purpse..."

Okay, now. This was so easily the greatest adventure game ever made. It certainly took me the longest time to figure out what to do, but I am eternally grateful for those little hints. I would have never saved poor Dana otherwise. Really, there was so much to do, so much to discover, so much to learn and explore. Phenomenal, this was spectacular. I mean, there's never been a plot this deep in a single flash game. Truly, mystery, darkness, discovery, murder, all of these aspects combined. Sir, this was truly amazing, and I have no further word against it, nor should I continue to credit it; I'd just be repeating myself. I've meant everything I've said, and this really, really was huge, and amazing. Loved it to all extents.

~VelvetDarkRocks~

Lol! Great game, it's like an adventure, it's just too easy with the "Click option" thing. I wish you had like an inventory for using your sniper, lockpicks and wirecutters etc. That would have made the game so much more challenging and so fun. Regardless, great work on the walking part, and fantastic 3D graphics. If only it were more challenging, then it would last longer... Nevertheless, great job. Loved it.

~VelvetDarkRocks~

PS: Did you get the bathroom idea from bored.com? I saw it there, but you made it so much easier. A little bit of a challenge never hurt =)

For 15.7 kb, this is so underrated. It's amazing, I seriously think if you added sound and more levels, maybe fancy it up a bit more, it'd easily get on the front page. This was so entertaining, yet simple and enjoyable! I'd give it a 4, but because of the amazing low file size, and my mistaken judgement, "You gave this entry a 5, raising its score to 2.77!"

Great work! I love this game. Hm.... Yes, yes! It's going on my favourites list. Fantastic job!

~VelvetDarkRocks~

Congratulations, you're one of perhaps 3 random portal entries I've found interesting. The name caught my attention, sounded great, and being a demo it didn't take too long.

Better graphics would go a long way if you decided to make the final version of this. It does seem incredibly easy, more variables would have been a nice touch. Just things stopping you, or a shorter time limit, because it only takes 2 seconds to choose a wire. I couldn't find the ferret token either, and the credits didn't work, or you didn't put them in. Cool music, not bad for a few seconds of entertainment. I'm afraid that's all it took, but a very reasonable job on this one, good work, and good luck if you decide to make the final version!

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

Warrior

Australia

Joined on 8/9/02

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