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View Profile VelvetDarkRocks

382 Game Reviews

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Nifty little game.

There weren't all that many weapons when you really got into it, but there was a nice variety. I very much liked the online multiplayer, although if you had more than one window open, the game wouldn't let you play. Alas.

Not a lot there is to say. Simple, yet entertaining, but not really worth devoting yourself to. I like the ranking system, too.

~VelvetDarkRocks~

Classic!

Like the first two. Interesting storyline, which actually made sense. Although the concept was very basic, the game is very clever and well made. The contrast of colour are also an appreciated addition, and the extra touches really gave the game a little more.

I noticed that the bully punches with his left hand! Legend. I also noticed a few animations, like the students talking to each other. There was a serious lack of periripheral vision on the teacher's behalf.

The main element of the game was patience- something that is acquired rather than given. There was no real strategy for winning- it was sort of freelance. If you could cheat, do it. That was a nice touch that opened many possibilities for success.

Also an excellent choice of music! I very much liked the night-stages, with the shadow effect. And the intensity! Excellent. Another thing I also really liked was the number of alternatives- it wasn't just copy off the geek. It was all kinds of missions. Hell of a bully, no? Gorgeous voice for the teacher, too. It took me a great many tries to pass some of the levels, but that just brings back fond memories.

One of the major flaws in the game was that if she was sweeping across the room, her LOS would darken a little, but she wouldn't detect you, even if you were cheating. You'd have to remain in her LOS for about a second before you were caught. Of course that's also a good thing for the players :P

Very nice. I liked everything about the game, as per usual. Excellent work for something so simple!

~VelvetDarkRocks~

Really addictive game!

I don't know what people are on about when they say it's too hard. I actually thought it was pretty easy. To get the upgrades, you had to play some stages more than one just to even it out, but it wasn't really any sort of challenge. The more enemies you killed, the more that entered the screen. Currently I have this playing in the background to get more money, and because I have maximum armour and the vampire weapon, I'm basically indestructable.

Cool game with a well thought out storyline. Realism isn't the word I would use for it, but it was definitely creative. The dialogue wasn't entirely convincing- didn't have that gangsta attitude in da hood, and all that, but it was well done nonetheless. Nice voice acting, too, but not quite gangsta.

If only a truck could sustain that much damage! Imagine how invincible you could be if you were as armed as James Bond. You could take on a frigging army! And while I'm at it, I think the Vulcan Canon is the most reliable weapon. The rocket launcher, while reasonably powerful and swift, was annoying because it shot higher than you aimed. I think monster truck wheels would probably damage more than civilian cars if you were crashing into things on the highway =)

Anyway, really smooth animation, cool music, and overall, very well done in all concepts. Commendable game!

~VelvetDarkRocks~

Astounding.

Cool intro! The story, although just a little cliché, was definitely captivating. On the topic of concept, Xen is an awesome name. Venom and Pyro? Wow, awesome. I really liked the detail you put in to backgrounds, symbols and even text. I liked the shading of the pentagram for example. You really thought this project through.

Very well animated graphics and smooth animation. The walking was particularly well done, though (and this is minor) it bothered me a little how Venom always turned to face the front.

In the style of the greatest RPG's, and very well made. Excellent battle style and all, but a little bit confusing with all the different keys to trigger different actions. The major flaw I found in the game was that when you chose to attack, but you didn’t have enough stamina, there wasn’t really an obvious way out. I had to restart the entire game when I was fighting the Guardian. I did, however, like the timing when using a normal attack. That was a cool effect.

In short, it was a very cool beginning with a clearly well thought out plot. Cool effects, graphics and abilities in general. The music was a tad annoying, and the game left more to be desired, but an excellent addition to the newgrounds portal. Nicely done.

~VelvetDarkRocks~

Neat!

Awesome game. The only thing remotely similar was the ship- otherwise is was completely void of resemblance.

A very cool game with a tonne of powerups. Took a little while to get in to, but very appealing. Little bit hard to leave the ship stationery while aiming at targets, but great combination of enemy abilities- it worked well.

Thoroughly, simple but meticulous, and brilliant all the same. In other words, excellent job for keeping it basic but complex at once.

~VelvetDarkRocks~

Likeable!

Well, I can't say I really approve of wreaking havoc on a nearly defenceless planet, or approving of the assault of war crimes... Clever use of the er... damn, forgot the word. The starting letter of each word to spell out something. I thought that was witty, anyway... *coughs*

Cool name, Twilight Valkyrie. Cool name. A very difficult game though, with many different elements. I couldn't tell how much shield I had left though, so I found it a little bit harder than I should have. Nevertheless, I like the variety of weapons required to take down the accompanying types of foes. A neat little game, with a cool storyline (one- the best- against a small army) and sweet graphics. Well made.

~VelvetDarkRocks~

=)

Your games have their own unique style to them. Though they're always improving, my favourite is still the first in the series when it was simple but awesome laser-dodging fun. Nevertheless, there's something characterically StickMan Sam-ish about each of the SMS's! The sound effects, the characterisation, the music. It's retained its original quality and enhanced its effects. Nicely done, as always. A scheme is unfolding, oh my. Bob is such a generic name, too. Nice one.

~VelvetDarkRocks~

I liked it!

Definitely a Lara Croft on this one. Also some major issues with lag, on my crappy old laptop. It might be my computer alone, but it slowed down considerably when multiple enemies entered the screen.

Excellent idea, although the history of the crystal pendant she was wearing remains somewhat obvlivious. I liked the background, and the music. The guns seemed a little awkward, and there wasn't any noticable difference between them. It's cool how she strapped them to her body though, even if she didn't carry munitions, rations or any sort of supplies. Unfortunately, my computer's too slow to really play this at its greatest potential, but I definitely liked what I saw. It was also cool how she could flip like that and still have reasonably accurate aim. I enjoyed the physics immensely, doing all crazy acrobatics that aren't possible because of gravity :P

Nevertheless, very well executed, although the story could have been a little more emphasized. I'll get further in the game when I get on to my better computer, so sorry if this review is injustice! Excellent job.

~VelvetDarkRocks~

ChromeShark responds:

Glad you liked it. Not sure why some people get lag, the game isn't overly processor heavy, reducing the quality should fix it.

I'd have liked to include more narrative to describe the background of Orchid and the Amulet of Osiris but I'm not great at cutscenes. The main thing is that her father is Horus hence Osiris is her grandfather, meaning she has slight god-like powers allowing for the enhanced abilities such as the crazy acrobatics. I'd like to try and explain a bit more of this in the sequel (the story is actually pretty complex, I hope I can figure out a way to tell it).

Thanks for the review and I hope you get to play all of the game.

Did this remind anyone of Xiao Xiao 4?

Massive filesize hey? But awesome game. All it needs is a bit of music. I liked the different styles of entry for the enemies, and their different deaths (headshot being the easiest- they're stickmen for crying out loud), though the storyline was somewhat lacking. I'm glad the main character was a chick with a ponytail (instead of the stereotypical boobs). Doesn't really leave room to explain why she's armed with a gun and infinite clips of ammunition. Or why dozens of armed stickmen jump out of pillars you've already searched.

Perhaps in need of a difficulty setting, a nevertheless thrilling game. One of the greatest (if not the) that I have seen on newgrounds. A job most well done. I played it infinitely better the second time round when I knew what I was up against, but it's one of those games that takes a few tries to really get in to.

(Nice levels of gore too. Regardless of past reviewers' opinions, I think it added a nice, but somewhat morbid touch. Excellent reap-fest.) My main tip fo the players is to shoot the ones that jump out first, because they're the ones who are going to put a bullet in you. Bad-ass protagonist. Nice one.

~VelvetDarkRocks~

A good game!

The graphics reminded me nostalgically of Metal Slug *dreamy sigh*

I was also reminded, for reasons other than the obvious, of Resident Evil. I don't know, the Zombies in RE are a lot more.. personal. This was an enjoyable bloodfest, though I'm not sure zombies would burst open like that. The knife was pretty useless as the gun could shoot point blank and still do damage, but overall, it was very enjoyable. However, all three times I died were because of not knowing how to use the mines- and I was reasonably high up in the game.

No real storyline, no real goal, but nevertheless, everybody appreciated a good zombie game =)

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

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Australia

Joined on 8/9/02

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