00:00
00:00
View Profile VelvetDarkRocks

382 Game Reviews

32 w/ Responses

18 reviews are hidden due to your filters.

Wow!

That's actually a surprisingly addictive game. I see how the strategy element comes in with the size of the orbs, as well as the multiplier. Most enjoyable, but only if you have time to kill.

One thing that bothered me was the sudden background changes that threw me off for a split second, but that's not biggie. Overall, nicely done and quite original/satisfying.

~VelvetDarkRocks~

MaxManning responds:

Thanks for the feedback. I think cross fading the backgrounds would make the changes less abrupt.

Excellent game!

Certianly one of the most addicting games I've come across on newgrounds. Although zombie defence games are by no means new, the birds-eye view of playing and the freedom of movement made this game different, and in its own ways more enjoyable than the others.

It was easy. I played defence mode and enjoyed it thoroughly, even if it was a little slow to start. I bought myself a submachine gun at the first available opportunity, and moved onto an assault rifle immediately after, upgrading experience bonuses as I went. The Famas did a fantastic job, but when I got to the FN Scar, things just became too easy. It was a slaughter house. An eventual 195 bullets, firing at 15 shots per second for 44 damage... One hit kill, and almost 200 shots without reloading. Getting experience was too easy after that, and after buying all the weapons I have to say the assault rifle still remains the most effective with a reload time of 0.333 seconds. Admittedly, the other weapons have their own satisfaction: The marksmanship of the pistols, the satisfying ch-chick of a shotgun, the spray of a minigun... The laser cannon was needed purely for the fact most birdseye shooters have them. I'm so glad to have a wide array of weaponary though- that's probably the greatest thing about this game. I suppose the only thing that was missing was a grenade or explosive of some kind (mines?)

A selection of music may have been needed! The game was lacking in sound, but made up for it in gameplay. The only other improvement I would suggest is an ability to "mop the floor" style option- to remove the blood from the ground at will.

That's it from me. A very well earned 10 out of 10, for keeping me engaged this many hours!

~VelvetDarkRocks~

(High Score around 13000 before I commited suicide.)

A very intertaining game!

A little bit hard to get stuck into. Similar to Asteroids in a number of ways, but what most threw me off is that the enemies fired back rather than rammed into you.

After about level 5, when you get a feel for the game, it becomes the most fun. It took a while to realise I wasn't doing any damage to the Level 10 Boss- the trick is to shoot for the two guns, no matter how long it takes. Fly on an angle so all your shots rise up into him, rather than charging your laser and missing half your marks.

Overall, it was a challenge, then it was enjoyable, and shortly after it became tedious. All that was left after the challenge of Level 10 was upgrading to better items. I really do insist that the Boss be worth more money- I was expecting enough cash to upgrade my weapons at least. At any rate, an excellent game with an expansive playing field. Perhaps the shield can regenerate extra slowly over time?

All in all, an excellent game. 9/10 if you're looking for a time filler!

~VelvetDarkRocks~

Pretty fun actually!

I voted 4, which is close enough to a five, yeah?

Some of these were strangely enjoyable. The pleasantries of making patterns, seeing how much of the screen you could cover, seeing how you could manipulate your cursor to make amusing images and such. Such wonderful variety! Try imitating a chinese dragon, if you can!

My favourite was gravity, even if it was a little over-sensitive. Nicely done- creative work! Change of song would have been appreciated, rather than an on-off option.

~VelvetDarkRocks~

That was a pretty sweet game!

Zombie games are so overdone, but I have to say this one I liked! Although I knew that you could move with WASD I couldn't figure out why you needed to, until I realised that half of my shots couldn't reach the target. That was interesting, and added a rush to the game (especially with the chainsaw). Perhaps I'm mistaken, but the crew of 7 looked a little like the survivors from Dawn of the Dead?

Man this was a fun game. I had some excellent times using different weapons combination- the hunter's rifle and shotgun turned out to be the worst mistake of my life. The barricade was knocked to 0 (all the survivors fleeing- an interesting and appreciated effect!) just as I shot the last zombie. Heh, fun times. I also appreciate the different body armour some of them wear. Creative game, although once all the weapons have been collected things start to get repetative. Nevertheless, a steady and well-earned nine. Music was lacking but didn't bring the overall quality of the game down too much.

~VDR~

Wow.

Now this is an incredible quiz you got going here. Some of those questions were the epitome of wit. Some of them were sheer stupid, others took incredibly strained logic, but... Whilst I would have loved to play to the end, without knowing how many levels there were, I couldn't risk it. My sanity was at stake.

~VelvetDarkRocks~

Great idea!

9/10 for originality! An indestructable tank that uses itself to destroy the enemy, converting missiles into kinetic energy! Now that's a good idea.

Highly addictive and perhaps requiring a few tries to get the hang of exactly what you're going for, an enjoyable and creative game that can entertain for, well, that's really up to the player! The only thing that bothered me was how it didn't always land on its wheels- it would have been pretty sweet if it did. Great game though!

~VelvetDarkRocks~

A very interesting game.

Your standard point and click horror-themed game with surprise enemies and just as much problem solving. Difficulty levels varied appreciatively, but one annoying thing was that revisiting a room respawned all the enemies, not to mention the green herbs.

Whilst it was fun and all, it looked like it would take a while to pass, and depended on my own patience and forsight to solve all the mysteries. Punctuated by frequent, and oftentimes annoying minigames, I gave it a rest after twenty minutes. As I said, enjoyable, but perhaps a little too slow for the impatient like myself.

One thing though. With the safe, I just clicked four random numbers (1597 I think) and it opened when I clicked it again. Other than that, nothing really to add, except I HATE REGENERATORS!!!

~VelvetDarkRocks~

Very, very challenging.

A unique game that requires insane levels of co-ordination, processing and reflexes to do well in. Even on Very Easy I'm sure most people are unable to do all 20 levels. I dropped out somewhere around 15 on Easy, but I guess my main point is you were innovative. Very good to see, and always very challenging. Excellent idea!

~VelvetDarkRocks~

(Not too sure about the music, but it fit nicely)

I liked it!

Great game! There are a few indelible mistakes that cause you to start over, like spending too much on your castle/general. Really, you needed neither, although if you were patient your General could be manipulated to boost your army.

I liked the fact that if you made the mistake of buying these types of units and not using them proficiently, your army was overcome and you basically got game over. This game requires strategy, which to a limited degree requires skill. Slow-paced a lot of the time, and with many limitations on borders/obstacles, yet creative use of terrain and environment to hinder enemies, or if you're careless, yourself. You positioned most of your enemy units very well, although if you covered a few strategic points the game became too easy. Lengthy, and at times stagnant, an enjoyable game with many aspects. However, missions took so long that after the first few, this particular gamer feels he's had enough for a little while!

Great idea though, and very well done!

~VelvetDarkRocks~

Once an assassin, always an assassin.

Age 33, Male

Warrior

Australia

Joined on 8/9/02

Level:
44
Exp Points:
21,080 / 21,490
Exp Rank:
814
Vote Power:
8.51 votes
Rank:
Town Watch
Global Rank:
45,857
Blams:
63
Saves:
126
B/P Bonus:
2%
Whistle:
Normal
Trophies:
1
Medals:
296