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32 Game Reviews w/ Response

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I liked it!

Definitely a Lara Croft on this one. Also some major issues with lag, on my crappy old laptop. It might be my computer alone, but it slowed down considerably when multiple enemies entered the screen.

Excellent idea, although the history of the crystal pendant she was wearing remains somewhat obvlivious. I liked the background, and the music. The guns seemed a little awkward, and there wasn't any noticable difference between them. It's cool how she strapped them to her body though, even if she didn't carry munitions, rations or any sort of supplies. Unfortunately, my computer's too slow to really play this at its greatest potential, but I definitely liked what I saw. It was also cool how she could flip like that and still have reasonably accurate aim. I enjoyed the physics immensely, doing all crazy acrobatics that aren't possible because of gravity :P

Nevertheless, very well executed, although the story could have been a little more emphasized. I'll get further in the game when I get on to my better computer, so sorry if this review is injustice! Excellent job.

~VelvetDarkRocks~

ChromeShark responds:

Glad you liked it. Not sure why some people get lag, the game isn't overly processor heavy, reducing the quality should fix it.

I'd have liked to include more narrative to describe the background of Orchid and the Amulet of Osiris but I'm not great at cutscenes. The main thing is that her father is Horus hence Osiris is her grandfather, meaning she has slight god-like powers allowing for the enhanced abilities such as the crazy acrobatics. I'd like to try and explain a bit more of this in the sequel (the story is actually pretty complex, I hope I can figure out a way to tell it).

Thanks for the review and I hope you get to play all of the game.

Everybody loves a good zombie game.

A wee bit slow to start, but a wee bit too fast once you really got into it! I stopped playing after about 10 minutes, and 400-500 kills. Though the idea is slightly more original than a lot of zombie games, it was a cool storyline I guess. All you have is this rifle and a pile of ammo, but it would kind of suck knowing you're going to get eaten one way or another.

Hint: If you change to high quality, the game might lag and give you enough time to take care of all the zombies without being shredded.

Fair graphics, I guess, but some music was probably needed. Overall, not too bad at all, though I didn't see much of a reason in making the barricade optional.

~VelvetDarkRocks~

GrimStudios responds:

I don't understand... you say music is needed, but there IS music. (???)
other than that, yeah, it lags like hell on high quality. Its all the zombies testing to see if they've been shot yet. :\

Not bad, but not great either.

Dogzin lol. What a name. The name of your friend, I can appreciate, but the name of an evil sorceror... That's just a little bit bizarre. "Fear my wrath! I am the mighty Dogzin!" Nah, it just doesn't meld.

The graphics were surprisingly intense, and I found the game to be, well, unfortunately short. It took a lot to train up to beat the "King Blob", and then after that, very little was involved. The level system was cut short by an abrupt end, and I felt as if I had wasted a great deal of time by training for so long and buying that cool staff.

Spells seemed to be a ridiculous idea. Not even the heal was worth it. One attack was worth a potion, to put it bluntly, and that didn't even out. If you want people to invest in wizardry, start off with 300 mana or so, and have the potions heal 50. All the same, the levelling was slow and, as I said, didn't really amount to anything in the end. A lot of time was spent maundering (walking sluggishly) about, fighting and healing and such.

And the healer did NOT recover mana, either. Replenishing rates were too slow, as well, to be of much/any use. Design of characters was, well, execrable, to be flattering.

Music was decent, not good. And the King Blob's music overlapped with the ordinary battle music. I found it easier not to listen to anything at all, and just set the quality to low to play smoothly.

Overall though, it was a very cool concept, though I doubt the credibility of a wizard having a son, and 2000 years down the track, this son (aged around 30) goes out on his own adventure. Nevertheless, it remained reasonably entertaining, and so earns you an eight. Not too shabby.

~VelvetDarkRocks~

Hoeloe responds:

FOR GODS SAKE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NEWGROUNDS HAS A SYSTEM THAT IF A SUBMISSION HAS OVER 5K VIEWS, IT HAS TO BE CHECKED BEFORE IT CAN BE UPDTAED!

Brilliant idea.

Can't say there's much for story- why killer snowmen and little kids with beanies are after you in your snowfort or anything. Regardless, it was a most delectable game, though the cost for health was far too expensive. Most definitely enjoyable, and with elements of fun, but if you didn't allocate your money effectively the first time round, you would reach a stage just a little too hard for you, and you'd get piled on. Unfortunately, because of that difficulty level, I didn't feel up for playing a second time, but I definitely enjoyed it the first.

Weapon upgrade and improved fire speed don't seem to do a lot, do they? The mines were probably the best deal of the shop, but nice work overall! Charming graphics.

~VelvetDarkRocks~

OrangeFoxGames responds:

Thanks for the good review! I'm really glad you liked the game.

Just incase you don't know, the weapon upgrade makes your snowballs larger, and move faster. The fire rate upgrade allows you to fire snowballs at a more rapid pace. They don't make an amazing visible difference, but you need them to survive.

Being that you liked the game, it would be awesome if you could vote for it in the March voting, the voting that is taking place right now.

Thanks,
~David

A really, really fantastic game!

Beyond the ordinary, this is perhaps one of the greatest games on Newgrounds at present! The style reminded me a little of Final Fantasy, but because I haven't played any of the Warcrafts, I don't really have any idea of the context in which the characters are drawn out of. I do, however, appreciate the level of detail.

The fights took a long, long while to get repetative, but it inevitably did. Murk's appearance never changed, and when you ran out of energy to stop casting spells or using skills, the back-handed slap just kind of got a bit stale after a few dozen tries.

The music was pretty funky, and the sound effects didn't get tiring, which I found surprising. The storyline and dialogue were admittedly a bit shifty, but that did not withstand in the face of the game's overall magnificence.

The only thing that really bothered me was the inability to cast more than 5 (at best) spells per match, without using any other items or restoring energy with Bloodrage. Bloodrage is a major rip-off, too.

Overall, a very lengthy game that was totally worth playing and very much enjoyable throughout. Though the enemies were slightly too easy to be a challenge, save the final mage, it was a delectable play.

To those gamers out there, don't forget to load your finished game at the end to try the Darkmoon challenge!

Very well made! A true pleasure.

un-mediocre responds:

Bloodrage goes well with healing spells. Basically it's infinite energy! Thanks for the comments :)

Hm... Not bad, but not great either.

I found the intro to be a little more distracting and potentially seizure-inducing than an effective narrative technique. Things flickered a little too quickly by for me to really identify what was in the picture.

The dialogue, while captivating, could have used a tiny bit of a touch up. The voice acting was perfectly in character, but a little bit intimidating. Also, make sure not to put "ehahahaha" for an evil laugh- using onomatopoeia for a laugh just doesn't really work.

Unfortunately, it was taking far too long to really get anywhere in the story mode. I had maxed out my strength by the time I went more than four spaces to the right, and I was still having my ass beat around by those skeletons. I realised after a while that the only way to do anything about it was to level up your character's special moves, but it would take too long. Standing in the same spot, turning around once in a while to forever slay an incessant stream of zombies, wasps and spiders things. I didn't have the patience to play it out.

With the arcade mode, was there any particular reason why the characters were flashing? And when Violet stands behind a shielding computer, and lets out some fireballs, they just stand there and take it until Violet runs out of shield (very, very slowly) or they die. That kind of took the fun out of the game.

This had an enormous amount of potential, but it was something of a let down because of the slow rate and lack of interactivity. It was basically stand there and hold down the attack button until the enemy died. I still love the setting of the game though, and the music pretty cool, so you get a fair ranking. However, make sure to keep future games a little more action-packed, or at the very least more than standing there with the attack button held down.

~VelvetDarkRocks~

Godlimations responds:

Yo i'm really sorry about that into and the other problems, it is NOT supposed to look or be like that, please come back in a few days to see the correct version, what has happened is i have accidentally uploaded an update of the game to newgrounds, not realising that it had exported wrong, leading to bugs like u described!
anyone else who reads this please keep this in consideration when playing!

Good heavens, a 12 on 1 match is outrageous.

A delightful game! Truly, the physics of this is somewhat different to most of the games I would generally play, but it was really quite a marvellous idea. I like it how you started off with snowballs and they didn't- it gave you quite an advantage. I recognised some of the symbols you used in your custom maps- very clever!

A simple game with a lot to it. Very well furnished, though perhaps a few more obstacles and twists to it for the sequel. I personally think the game's brilliant as it is, but of course, you can always go one step further =)

Incredibly well done, and addictive too. Perfect music that you could never really get sick of, and overall, a delectable creation. A well earned place on the front page.

~VelvetDarkRocks~

DBarbarian responds:

Thanks. =)

I'm hoping i can take this game not just one step further, but a few big leaps.
We'll see how it turns out.

Hm...

I found the idea very entertaining, albeit very simple too. Nothing wrong with that though- just means it's less complicated and easier to play! It did get a little repetative after a while, so I just stopped playing. It was a very witty creation though- such genius for a game is rare, but you've done well! I don't quite see the whole 'virus' thing in the title, but it was smiffy (that means good!) nonetheless.

The sound was also a little bit overbearing, but otherwise a very comfortable game. Nicely done!

~VelvetDarkRocks~

GameBalance responds:

It's easy at beginig. But when you trying to make combos it's not easy even at beginig.
It's hi-score game, you know.
Ok. thanks!

Neat!

Such a simple concept, yet so incredibly challenging and brilliant nonetheless. An element of addictiveness too, for I kept struggling to rise above level 5! Pathetic, isn't it. It just gets pretty hard when you've got 5 guys rush in at once, all popping medium-large bullets at you. Then again, I've never really been good at side scroll shooters, so it's probably just me.

Nonetheless, I thought the graphics were awesome, and that the guy you were controlling looked incredibly cool. A story might have given it a little more though, but I like it nonetheless! Very well done.

~VelvetDarkRocks~

GameBalance responds:

Hey, thanks!

Ah!

Unfortunately addictive! I liked the style very very much- simple but most capitivating, and very entertaining! The graphics were great as far as an arcade style game goes, the sound effects weren't annoying but nor were they perfect. They did get a little tiresome after a while, and I if there was music, I either didn't know how to turn it on, or otherwise couldn't hear it! Nonetheless, all for the better, what with the laser beams flying everywhere.

I thought the choice of cross hairs was original, and enemies that actually attacked back on a more complicated level. Different choice of weapons was also a major bonus, but I'm not sure how much better missiles and tornadoes are to the cannon- it's just not as fast, but I suppose they're supposed to be balanced so whilst the energy recharges you still have something to shoot with.

Once you really get into it, you realise there's a lot of skill involved! I only got a total of about 27000 points and unlocked three cheats, but for those out there searching reviews for them, you'll just have to find them yourself! Play for a while (not a problem- it's hard to stop!) and you'll get the hang of it after about two full length games.

At any rate, a fantastic tribute to Asteroids- you've certainly given the original creator a run for his money! If this was nearly as widely known, you'd be infamous by now. Excellent work!

~VelvetDarkRocks~

Nemo responds:

Wow. This is a really good review. I appreciate how you went extremely in depth. There was music, but I think i made it too quiet. I'm really glad you liked it and found it entertaining. Thanks for taking th time to review! It's a big help for anything I plan on doing in the future.

Once an assassin, always an assassin.

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